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From Game Records to Training Action: Symbolic Performance Informatics in Collegiate Chess Self-Analysis
Chess produces unusually detailed records of cognitive performance: move sequences, positions, annotations, engine evaluations, and traces of error. Yet the availability of rich game data does not automatically produce learning. This qualitative interpretive case study examines how ten collegiate chess players in the University of the Philippines Diliman chess context use game records as personal informatics resources for perceived development. Drawing on semi-structured interviews and artifact-elicitation prompts, the study analyzes how players capture, stabilize, annotate, mediate, judge, and act on their own game data. The findings show that collegiate chess self-analysis operates as a form of symbolic performance informatics: a self-tracking process in which symbolic records of cognitive and strategic performance are converted into self-knowledge and training action. Players preserved games through notation sheets, memory-based reconstruction, PGN files, platform histories, and Lichess studies; transformed records through replay, comments, symbolic marks, and critical-position labels; and judged development through both numerical indicators, such as ratings and fewer blunders, and experiential indicators, such as confidence, calmness, preparedness, and pattern recognition. Digital tools including Lichess, Chess.com, ChessBase, Analyze This, CT-ART, and Stockfish expanded access to evaluation, but participants repeatedly emphasized that engine output did not automatically become understanding. Recorded moves and best-move lines required interpretive mediation through prior experience, coaches, peers, databases, books, and self-regulatory judgment. The study contributes to personal informatics by extending the field beyond bodily and sensor-generated tracking, identifies interpretive mediation as the theoretical hinge between reflection and action, and positions personal chess archives as learning infrastructure whose value depends on capture, replayability, annotation, retrieval, and repair under collegiate constraints.
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Analisis Regresi Logistik: Biner, Multinomial, Ordinal, dan Poisson
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Changed the Lyme disease foldchange genes more to come just adding them to the pathologies database
The Lyme disease genes were tested for goodness of fit in predicting the class of healthy, acute, infected 1 and 6 months each otherwise a 4 class random forest model. That did good on some but terrible on others for the sample predictions. We added these new fold change genes of top genes to the database as these 52 unique genes were better than the 8 genes in common that were removed as duplicates and also better than the other 33 genes we had originally found and removed the old 33 genes.
Analisis Data Kategori: Pemodelan Regresi Logistik Biner, Multinomial, Ordinal, dan Regresi Poisson
Dokumen ini menjelaskan mengenai aplikasi pemodelan Regresi Logistik Biner, Multinomial, Ordinal, dan Regresi Poisson pada data aktual di dunia saat ini dengan topik Food Crisis, Environment Priority, Government Confidence, dan Violence Case Count.
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